Scaffolding learning model assisted by augmented reality to improve students’ cognitive skills
DOI:
https://doi.org/10.17509/curricula.v5i1.94408Keywords:
augmented reality, cognitive skills, scaffoding learning modelAbstract
Students' cognitive abilities are crucial for developing higher-order thinking skills, including the ability to analyze, evaluate, and solve problems. However, Indonesia ranked 66th out of 81 countries in the 2022 Programme for International Student Assessment (PISA). Therefore, efforts to improve students' cognitive abilities are essential. This study aimed to develop and evaluate an Augmented Reality (AR)-assisted scaffolding learning model to enhance students' cognitive abilities in computer systems learning. The RnD method was employed with the ADDIE model. The study was conducted at SMA Negeri 2 Bandung and involved 30 students. Data collection was conducted using a one-group pretest-posttest design. The results showed a significant increase in students' cognitive achievement among those who attended classes using the AR-assisted scaffolding learning model. Student responses to this learning model were categorized as "very good." These findings indicate that the AR-assisted scaffolding learning model developed in this study is effective in enhancing cognitive abilities and student engagement in learning computer systems.
Abstrak
Kemampuan kognitif murid merupakan aspek penting dalam pengembangan keterampilan berpikir tingkat tinggi, yang mencakup kemampuan menganalisis, mengevaluasi, dan memecahkan masalah. Namun, hasil Programme for International Student Assessment (PISA) 2022 Indonesia berada pada peringkat 66 dari 81 negara. Oleh karena itu, upaya untuk meningkatkan kemampuan kognitif murid sangat diperlukan. Penelitian ini dilakukan untuk mengembangkan dan mengevaluasi model pembelajaran scaffolding berbantuan Augmented Reality (AR) guna meningkatkan kemampuan kognitif murid dalam pembelajaran sistem komputer. Penelitian ini menggunakan metode RnD dengan model ADDIE. Penelitian dilaksanakan di SMA Negeri 2 Bandung dengan melibatkan 30 murid. Pengumpulan data dilakukan melalui desain one-group pretest-posttest. Hasil penelitian menunjukkan terdapat peningkatan signifikan pada pencapaian kognitif murid yang mengikuti kelas dengan penerapan model pembelajaran scaffolding berbantuan AR. Respons murid terhadap model pembelajaran ini termasuk dalam kategori “sangat baik”. Temuan ini menunjukkan bahwa model pembelajaran scaffolding berbantuan AR yang dikembangkan dalam penelitian ini efektif dalam meningkatkan kemampuan kognitif serta keterlibatan murid pada pembelajaran sistem komputer.
Kata Kunci: kemampuan kognitif; model pembelajaran scaffolding; realitas tertambah
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